Even if they want to encourage different playstyles, there is no reason to have 10 different values for each stat. Nobody wants a white roll over a purple roll.
Posts by Zerped
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Seriously, you made it to full +9 in 3 weeks after dungeon was released and you think drop rates are a problem?
I see that the problem is many people grind latest gear, afk a while and then quit and come back when next set is released. I know many people who do this.It is easier for devs to put less drops in dungeons, since they can fix this easily. Like GF has this "event" on low dungeons that gives 1 extra improved feedstock each run.
If devs put too much stuff in game, people have nothing to do and they get mad if drops are nerfed.
Collection cards are example when too much stuff drops. I have level 5 collection and 2000 unopened cards boxes and nobody buys this stuff.
He did 180 runs, half of them he got al mats. So in 90 runs he got al mats, this would be 90x5 'normal' runs where you get 1/5 of the mats + the 90 other runs he did.
So for 2 pieces from +7 to +9, he needed 540 runs! And there are 2 more pieces to +9, and you need to het them to +7 first before these 540 runs. I don't know if you call this a reasonable amount, but I do not!
The only reason he has +9 in 3 weeks is because the cash shop + hardcore grind (180 runs in 3 weeks is a lot imo):
- he probably bought boxes (cash shop or broker) to get +7
- his friends/guild who passed all the mats in 90 runs probably are already +9, only way they are +9 is with cash shop. If these other people were not +9, they would have not passed the mats
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55 posts in this thread still no reactions ? + There are multiple threads in this style like Feedback about the existing RNG (46 posts) or 2 biggest problems with Kaia's Soul Gear (27 posts) and none has a reaction (that are 128 posts regarding the current problems without a single post from GF what may be planned to fix this)? We just want to get a brief inside how this will go on. But yes, according to all those things a new shopupdate is exactly what Tera players need and what they want want ...

Totally agree. People are not solely frustrated bacause of the current rng/grind/p2w/... But also because we get no response from anyone. Why can't you (=Gameforge) make an insight post about what your opinion and view is on our issues with the current patch and how you will fix them or why you won't fix them. A good gaming company should be transparent with their playerbase. Transparancy makes people happy and makes your company less hated.
And no "this has been forwarden" doesnt count as insight or transparancy.
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I guess what GF /Bluehole should really do is the following:
Hire a mathematician.
It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.
I am pretty sure they know that it takes 9+ months to farm all the mats for +9. They just want us to buy cash shop items (adventure coins and mat boxes). If they really did not know about this or made a miscalculation, they would have already changed the droprates.
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"Solution: For the past seven or eight years you were able to simply choose the stats of your jewelry and of your gear aswell. There was absolutely no RNG required and every player had the same basic item (only difference back then was the enchanting level which I already criticized earlier in this post."
I think you forgot about semi enigmatic scrolls and spellbinds. We could choose our rolls only during the stormcry/heroic oath patches. But that was so good, probably one of the best patches ever, and still semis and spellbinds weren't even close to how bad this system is
I rather have spellbind and semis. There were only a handful of rolls you could get, so it was not too hard to get the stats you wanted. Now there are like 100 possible rolls instead of a handful rolls.
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This will change nothing because the current "fix"/event is better than double droprate for farming these mats. And I doubt GF will keep this event when this goes live.
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Imagine needing 800 HM mats when your friend only needs 100... This system is so broken and frustrating. Why can't they just make it a 100% chance with needing 50 mats instead of 10% with 5 mats? That way everybody needs to collect the same amount and no more frustration because you know upfront the exact amount you will need.
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Also what I do not understand is this:
In the pas we had random stats on gear, which we could reroll with scrolls and lock with spellbinds. Then they said "random stats are bad for the game" so they made it so you could choose your stats (e.g. stormcry gear before infusions existed).
So why do they think now that random stats are fun? They went from some rng stats (which were not too bad as you could get the best stats easily enough and there were less than 10 options) to no rng stats to every piece has 5 random stats with 100 options per stat?
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So what I learned from these calculations: I need on average 400 NM and 660 HM runs to +9 my four pieces.
This would take me way longer than 5 months because some days I just don't feel like grinding the same dungeons and I don't have TC.
I agree that you should get +9 in 1-2 months if you do all runs all day everyday. That way it would also be possible to get +9 if you play more casual, and it would take 3-4 months, which is fine. In the current situation, these 5 months would become 10 for me, which means the next gear set is probably already out.
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You are right...
I remember wasting so much millions in game for gear and now they give it for free...lol
Just want to skip the hard mode dungeon because as I said nobody want run with rookies and its hard to find/make pratice run.
My issue I feel like the money I waste didnt get anything in return only useless drop that I can farm easy in normal mode.
so...ended up with no money no progression, sometimes we learn it the hard way.Agree with u not worth p2w in gear, also forcing players doing expecifict dungeons kinda kills the game imo
Its like we dont have dynamic ways to do progression.What do you need +9 for if you want to skip the hm dungeons? You can do everything with just +6.
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Wasn't multinostrum overpriced anyway compared to the individual parts?
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It's not the only thing that is not in the patch notes.
The patch notes that gameforge gives us are always incomplete and always contain errors/misinformation.
It is really sad they can't even give us proper patch notes...
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It was 1 diamond + 3575 gold before, so around 14k gold (depending on diamond price). Now it is around 7k gold (6 emeralds + 507 gold), which is 50% cheaper.
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Seriously? You update Elleon´s Mark, but decrease drop rate from dungeons? Now it´s worse than before. Of course you are decreased amount about half price, but now i can buy much less for this, than before patch. Thank you for this.

What are you talking about? Did they update the Elleon Mark shop? Didn't login yet after the new patch.
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I agree that they should increase the loot to be appropriate for 7 people.
And 13min is not a long time to wait.
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I do not agree with point 1. I find it easier to find parties for DFH than for GVH and Bahaar. Also for DFH you can just use IM, because you can easily carry the dungeon and having 1 or 2 traps does not really matter. This is not the case for GVH and Bahaar.
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Mythical gear doesn't exist yet, but it is supposed to crafted out of HO and legendary gear.
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Yes, use the new gear. I suggest keeping your SC gear in your inventory/bank for now, it might be useful later (if you want the mythical gear).
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Also you can only enter the new pirate dungeon 1/2 times a week, and it doesn't drop feedstock (only enchant scrolls, but idk if it succeeds 100% of the time). So good luck farming this "new HM dungeon we should all wait for because it will fix all problems".
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Ofcourse u dont have enough drops because 70 LVL dungeon is not up yet.
Which lvl 70 dungeon? The new dungeon that KTERA gets and that you can enter 1/2 times A WEEK?
Great content coming up guys, stay tuned for even *greater* patches in the future.